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"I like McCree's Hot Potato": an Overwatch Workshop conversation with Blizzard

“I like McCree’s Hot Potato.”

Well yes, don’t we all, but what I find striking about the sentiment is it comes from Blizzard, from an Overwatch developer and a very senior one at that – lead gameplay developer Keith Miron. And it’s about a game mode in Overwatch that Blizzard didn’t make.

McCree’s Hot Potato is very simple. It changes Overwatch so a small group of McCrees play against each other, passing a burning buck. If you’re the hot potato, you’re on fire and your health burns away, so you need to pass it on by shooting or hitting someone before you die. The last one standing wins.

Miron also likes another mode based on a web game called Agar.io, where you’re a blob and loads of other people are too, and you need to grow big enough to eat them. In Overwatch, you’re not a blob, you’re blobby Roadhog, and every time you hook another player or grab a power-up, the sphere around you grows. But the aim is the same: grow so big you consume everyone around you.

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